Forge Learning / Reading Forge
A Forge Learning Technologies product

The structured literacy game where words are forged, not memorized.

Reading Forge turns the science of reading into a warm fantasy craft game. Your child is an apprentice smith, and every phonics skill they master lets them shape letters, sounds, and words into artifacts, tools, and stories. It's explicit, structured-literacy instruction in the Orton-Gillingham tradition — built for beginning readers, students with dyslexia, tutors, and homeschoolers.

Every mechanic is the literacy task

Not a reward layer on top of flashcards. The game is the lesson.

In most "learning games," the fun and the learning are separate. In Reading Forge, the smithing fantasy and the reading science are the same motion. Inside: the full 10-region curriculum, every activity, a Story Vault of decodable readers, multiple child profiles, grown-up progress reports, and a recording booth to use a familiar voice.

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Forge words on the anvil

Drag grapheme tiles into place and hammer them to blend sounds into words — the core act of decoding, made physical.

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Twin tiles fuse for digraphs

When s and h meet, they fuse into one glowing tile — two letters, one sound. Digraphs like sh, ch, and th make sense on sight.

The silent e casts a spell

Magic e doesn't just sit there — it casts a spell that wakes the vowel and changes its sound. Kids see why "can" becomes "cane."

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Trace with Apple Pencil

Letter formation follows real handwriting strokes on the engraving plate, with say-it-as-you-write multisensory practice.

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Guided read-along

Word-by-word guided reading of decodable sentences and unlockable storybooks — everything a child reads, they can decode.

The anvil screen: Flicker sings the word 'dad' and the student drags letter tiles onto the anvil to forge it

Try it yourself · the Sound Forge

Forge a word from its sounds.

This is the heart of the game — the Sound Forge. Tap a tile and it plays the sound that letter makes (not its name); build the word from its sounds, then hammer them together into a word.

Forge the word… "cat" 🐈

How it works

A complete structured-literacy lesson, disguised as a workshop.

Every mission follows the shape of a classic explicit, systematic lesson — but the child experiences it as stations in a smith's workshop. Each phase is short, and a whole mission takes 8–12 minutes.

1

Stoke the Fire visual sound review

Feed glowing phonogram coals into the hearth — see the grapheme, say the sound. Spaced review of everything taught so far.

2

Listen for the Ore auditory drill

Flicker sings a sound; the apprentice picks the right raw ore. Hear the phoneme, choose the grapheme.

3

New Ore explicit new teaching

Master Ember unveils a new phonogram — the mouth shape, the sound, and a keyword image forged from the letter's own shape.

4

Shape It letter formation

Trace the new grapheme on the engraving plate with Apple Pencil or a finger, following real handwriting formation, saying the sound as you write.

5

Forge Words blending & word building

The heart of every mission: drag tiles onto the anvil and hammer them to blend sounds into words.

6

Temper It word analysis

Word chains, syllable splitting, and pattern sorting — flexible manipulation that turns a new skill into a durable one.

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The Commission connected reading & writing

Read the customer's order aloud or write it from dictation — decodable sentences that use only what's been taught.

Inside the forge

A few rooms from the workshop.

The pedagogy

Structured literacy, done properly.

Reading Forge was developed by an educator whose doctoral research focused on STEM and literacy, and it's built on the same principles as classic multisensory structured-literacy programs.

Pedagogy bugs are build errors.

An automated decodability linter checks every word, sentence, and book in the curriculum against the scope and sequence. If a single word uses a pattern that hasn't been taught yet at that point, the app literally fails to build. That guarantee isn't a policy — it's enforced by the same machinery that catches programming errors.

Your voice, not a robot's

The child hears someone they trust say every sound.

Most reading apps ship one canned narrator — or a robotic text-to-speech voice. Reading Forge has a recording booth: a teacher or parent records all 44 speech sounds and the words in their own voice, with built-in coaching (“/m/ as mmm, never ‘em’”). From then on, the game speaks in that voice everywhere.

The recording booth: all 44 speech sounds grouped by consonants, digraphs, and vowels, each with a play and record button, and guidance to record pure sounds with no added 'uh'
  • Your students hear you. Children recognize and decode speech more accurately from a familiar voice — an effect researchers call the familiar-talker advantage — and it's strongest exactly where kids struggle most: in a noisy classroom.
  • A warm voice, not a flat one. Expressive human speech holds young children's attention and supports word learning better than synthetic delivery.
  • Pronounced your way. Record clean, continuous sounds with no added “uh” — the pedagogically correct articulation — so the model a child hears matches your instruction.
  • For home, too. A parent's voice at the anvil brings the comfort of being read to into everyday practice.

The research behind it

The booth is designed around a well-documented finding: children perceive and decode speech more accurately when it comes from a familiar voice, and expressive human speech supports attention and word learning more than flat, synthetic voices. These are speech-perception and language-learning studies — we point to the mechanism, not a promise of specific results.

How it's different

Most "learning" apps reward playing. This one teaches reading.

In most kids' apps, the fun is a bribe bolted onto drill — points and mascots that have nothing to do with the skill. Reading Forge is the opposite: the game is the structured-literacy lesson.

Typical "learning" games

  • Points, coins, and timers bolted onto flashcards
  • Cartoon mascots unrelated to reading
  • Guessing rewarded; patterns left to chance
  • Ads, in-app purchases, data collection
  • Babyish, or one level for everyone

Reading Forge

  • The reading task is the game — forge the word from its sounds
  • Every mechanic is a real literacy skill
  • Explicit, systematic, decodable — nothing left to guessing
  • No ads, no purchases, no data collection
  • PreK–grade 3 and older struggling readers, met where they are

For educators

Built for the person running the intervention block.

Whether you're a classroom teacher, an interventionist, or a homeschool parent, the teacher tools are designed to answer the questions you actually ask.

The Guild Office: teacher dashboard with student roster, progress summaries, recording booth, and settings

The Guild Office

A password-gated teacher space on the same iPad: add apprentices in seconds (no child accounts, ever), see each student's rank, commissions, and words forged at a glance, and open any profile for mastery detail, confusion flags, and printable reports.

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Placement, not restart

Start each student at the right point in the sequence instead of forcing everyone through mission one.

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Mastery dashboard

Per-skill mastery with confusion flags — it will tell you a student confuses b with d, not just a percent score.

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PDF progress reports

Time-on-task metrics, charts, and printable progress reports ready for parent conferences and IEP documentation.

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The Guild Board

Assign targeted practice to any student and get a completion notice when it's done.

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Recording booth

Replace all audio with your own voice, organized by the 44 phonemes — your students hear you, pronounced the way you teach it. Why a familiar voice matters →

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No child accounts

Student profiles live on the device. No sign-ups, no data collection, COPPA-friendly, fully offline.

See the whole learner

A progress report you can hand to a parent.

One tap turns a child’s practice into a printable PDF — mastery by sound, what to watch for, time on each activity, and every session. Here’s a sample.

Rewards without manipulation

Cozy, calm, and on the child's side.

Earn sparks, iron, and guild stars. Climb the rank ladder from Spark to Reading Master. Unlock decodable storybooks in the Story Vault. And that's it — motivation comes from craft and story, not from pressure.

No ads No timers No in-app purchases No punishment for mistakes Fully offline

Questions

Frequently asked

What ages is Reading Forge for?

Foundational readers from PreK through 3rd grade — in the classroom, homeschool, or at home — plus older students who are still building those foundational skills. The apprentice-smith world is cozy for the youngest and dignified enough that an older struggling reader never feels like it's a "baby app."

Is it Orton-Gillingham?

It's inspired by the Orton-Gillingham approach and built on the same structured-literacy principles: explicit, systematic, cumulative, and multisensory instruction with decodable text. We don't brand it as OG — we'd rather show you the scope and sequence and let you judge the pedagogy directly.

Does it work offline?

Completely. Reading Forge makes no network requests during play, which also means no data about your child ever leaves the device.

What devices does it run on?

iPad and iPhone. iPad is the best experience — especially with an Apple Pencil for letter tracing, though a finger works fine too.

Does my child need an account?

No. Children never create accounts. A teacher or parent creates local profiles on the device, protected by an adult password. Nothing is collected, tracked, or uploaded.

Can I use it with a whole class?

Yes — Reading Forge Classroom puts a whole class of iPads under the teacher's control: push activities, watch live progress, lock every screen. It runs on your school's local WiFi with no student accounts. School licenses from $5/student/year.

How much will it cost?

It's free during the beta. Planned pricing is on the pricing page — including a one-time family purchase option, because we know subscription fatigue is real.

Why I built this

My doctoral research explored the intersection of STEM and literacy — how well-designed learning technology can strengthen the way children learn to read. The evidence kept pointing to the same gap: the methods that work for reading are explicit, systematic, and multisensory, but the tools kids actually want to use are games. Those were almost never the same thing.

So I set out to build the one the research called for: real structured-literacy instruction, delivered as a game a child asks to play. My own daughter is one of my most honest testers — watching her light up at the anvil is a daily reminder of why this matters.

— Brannon Fissette, Ed.D.Founder, Ace Schools · doctoral research in STEM & literacy

Early access

Be first at the anvil.

Reading Forge is heading to TestFlight. Leave your email and we'll send you an invite when the beta opens — educators and intervention specialists especially welcome.

You're on the list! We'll email you when the beta opens. 🔥

No spam, no sharing your address — just the beta invite and occasional progress notes.

Where things honestly stand: Reading Forge is in beta. The build has the full ten-region curriculum — from first letter sounds through syllable division and morphology, roughly Pre-K to grade 4. We're now polishing art and recording human audio for every sound. The TestFlight beta opens once developer enrollment completes. We'd rather tell you exactly where we are than overpromise.